~The Great Chase~
Complete Rules Guide
Using this guide:
This video series follows the example game in the lower right corner of the rule pages as an audio-visual guide for new players!
The videos help expand on the written material of the rules if you are confused!
~The Great Chase~
Rules: Begin Mission!
Three Part Turns:
Each turn of this game has three parts:
1. Begin Mission!
2. Navigation!
3. Solving!
For this segment of the rules, we will expand on how each mission begins during the start of a new turn.
~The Great Chase~
Rules: Navigation!
Movement & Crew:
Each character has two navigation skills:
1. Movement (travel distance)
2. Crew (# of passengers)
Navigation is the most strategic mechanic of this game because players negotiate the order of how characters travel each turn!
~The Great Chase~
Rules: Solving!
Accident & Ambush:
Each character has two solving skills:
1. Accidents
2. Ambushes
This video explains how characters solve theĀ wrecked flight deck cards after missions place them around the world.
~The Great Chase~
Rules: strategy & Ending
Advanced Strategy
In discussing the elements of navigation and solving it is hard to cover everything that can happen!
In this video we observe some of the cool strategies that can unfold in the middle to late turns of the game!
Ending the Game
New that we have discussed setting up the game, the three parts of the turn, and how new turns begin, we conclude with a quick description of how the game ends: