❖ Version History ❖
4th of June, 2020
It has been several months since last checking in with Calendra by this point in time… In March I had lost my job only a few weeks after coming up with the concept of this game, and by now, I have not had a single guest to my home in over 12 weeks. No time with Ben to brainstorm, no time with other close by friends to do prototype tests, and no game nights with the extended meta to see how everything is going… This makes it very challenging to get the kind of high quality work done that I had been used to for months and years prior to this point in time. But. I am not giving up!
During the first few months of the Pandemic, I take on a new task that I have never attempted previously: graphically designing playing cards to be printed on demand by a manufacturer. I had only just recently purchased the Ipad Pro (January 2020), and through February/March had been very distracted from using it while creating the Calendra prototype. Now that I have all of this time away from work, I can truly take the time that I need to learn the wonderful art software that is available.
Though the world is going through tragedy outside my door, I am eternally grateful for this time that I have been gifted to focus on my art. I design over 300 cards during this time away from work, as well as several other types of art. If it weren’t for the time that I had available to do this, then everything about Librarium Games would not exist the way that it does today.
But. just because I did 300 designs in this time period doesn’t mean that they were anywhere near close to being officially complete. The image at the head of this post is about the speed that I am capable of producing at this time, and it is nothing to write home about. I simply have the frame outline, a rough sketch of the symbol, a horribly textured background (which I later discover will come out black when printed because of how dark it is), and none of the other important details or final fonts have been selected for the card yet. I am simply getting very good at designing the frames of the cards, and learning how to manipulate the software toward what I need it to do in the future. Though this isn’t a particularly exiting checkpoint in the progress, it is the foundation and origin story to where the art came from, and leads toward the next several wonderful steps to come!