The Great Chase!
~A cooperative Strategy Game~
The NTSB Needs Help!
The Assignment:
Assemble a Team,
Travel the World,
Research Aeronautic Crashes, &
Resolve Diplomatic Emergencies!
Only One Complication:
There are 10 missions to solve…
But you only have 10 turns!
Are you up for the Challenge?
Learn to Play!
Do you hate
reading Rule Books?
Use this video tutorial series to help you out.
It follows the same example game shown in the rule book!
Still struggling?
Try our FAQ page for more help!
Meet the Team!
Miranda Chase
Miranda Chase is the NTSB’s
best aeronautic crash investigator!
There is no one on this team who can outsmart Miranda, but she can struggle to be a team player sometimes!
When playing The Great Chase:
Make sure you utilize Miranda
while trying to solve any Accident!
There is almost no flight card in the entire game that she can’t solve on the first attempt!
When playing The Great Chase:
Make sure you utilize Mike
while trying to move characters on the map!
In only one turn he can get more than half way around the world, and he can do it while carrying the whole team!
Mike Munroe
Mike Munroe is the NTSB’s
Transportation & Navigation Specialist!
He has an innate sense for mapping out the plan and bringing it to life… but don’t rely on his investigation skills!
Andi Wu
Andrea Wu is the NTSB’s
top tier rotorcraft specialist!
If there is anything to do with a helicopter at the scene of the crime, Andi will champion the task at hand!
When playing The Great Chase:
Make sure you utilize Andi
for her special movement ability!
Any time there is a rotorcraft card on the map that needs to be solved, she can move there instantly!
When playing The Great Chase:
Make sure you utilize Taz’s special ability
when there are diplomatic emergencies on the map!
She can relocate these issues to different time zones, making it really easy to solve multiple problems per turn!
Taz Cortez
Taz is the NTSB’s
Secret operative for espionage behind enemy lines!
While only mildly strong at solving, Taz makes up for it by manipulating diplomatic emergencies from abroad!
Jeremy Trahn
Jeremy Trahn is the NTSB’s
Hacker Savant!
He doesn’t travel much, but from his desk in Washington D. C. Jeremy can fix diplomatic issues all over the world!
When playing The Great Chase:
Make sure you utilize Jeremy
for his unique solving ability!
For him, the location of the diplomatic emergency does not matter, he can return them all to GMT-4 to be solved!
When playing The Great Chase:
Make sure you utilize Holly
when there are problems stacking up in one place!
She can’t move very far on her own, but she can solve two cards per turn, and has great success doing so!
Holly Harper
Holly is the NTSB’s
Lone wolf, ex-Australian Military Investigator
She comes off a bit harsh and prefers to work alone, but she can just as easily be trusted when left to her work!
Like Game Design?
Follow The MAking of:
~The Great Chase~
-Table of Contents-
❖ Part 1: Concept Art ❖
❖ Part 2: Game Mechanics ❖
❖ Part 3: Prototype Cards ❖
❖ Part 4: Prototype Complete ❖
❖ Part 5: Map Card Setup ❖
❖ Part 6: Flight Card Setup ❖
❖ Part 7: Improved Card Design ❖
❖ Part 8: Crisis Deck ❖
❖ Part 9: Character Design ❖
❖ Part 10: Data Collecting ❖
❖ Part 11: Diplomatic Cards ❖
❖ Part 12: Improved Map ❖
❖ Part 13: The Mission Deck ❖
❖ Part 14: Investigator Stats ❖
❖ Part 15: Improved Play Tests ❖
❖ Part 16: Building A Rule Book ❖
❖ Part 17: Scaling Disaster ❖
❖ Part 18: Card Backs ❖
❖ Part 19: Prototype Arrival ❖
❖ Part 20: Play Tester Forms ❖
❖ Part 21: Rule Testing Disaster ❖
❖ Part 22: Flight Deck, Take: 3! ❖
❖ Part 23: New Rule Design ❖
❖ Part 24: Box Design ❖
❖ Part 25: Media Marketing ❖
❖ Part 26: Game Reviews ❖
❖ Part 27: The Gloucester Times ❖
❖ Part 28: Kickstarter & Beyond ❖
❖ Part 29: Begin Production! ❖
❖ Part 30: Border Crisis! ❖
❖ Part 31: Production Update! ❖
❖ Part 32: Yonaguni Island ❖
❖ Part 33: Around the World in 180 Days ❖
❖ Part 34: Top Secret Package! ❖
❖ Part 35: Custom Player Cards ❖
❖ Part 36: Fulfillment! ❖